Multimedia codecs on ARM based platforms could be optimised for betterperformance using the tightly coupled**Neon** co-processor. Neonarchitecture works with its own independent pipeline and register file.Neon technology is a 128 bit SIMD architecture extension for ARMCortex-A series processors. It is designed to provide acceleration formultimedia applications.
Windows Media Center SDK 5.2
On AM57xx processor, ARM offloads H.264, VC1, MPEG-4, MPEG-2 and MJPEGcodecs processing to IVA-HD hardware accelerator. Please refer toAM57xx MultimediaTrainingguide to learn more on AM57xx multimedia capabilities, demos, softwarestack, gstreamer plugins and pipelines. Also refer to AM57xx GraphicsDisplay Getting StartedGuideto learn on AM57xx graphics software architecture, demos, tools anddisplay applications.
Processor SDK includes ARM based multimedia using opensource GPLv2+FFmpeg/Libav codecs, the codec portfolio includes MPEG-4, H.264 forvideo in VGA/WQVGA/480p resolution and AAC codec for audio. Codecportforlio for Processor SDK on AM57xx device is listedhere
The multimedia pipeline is constructed using gst-launch, GStreamerelements such as qtdemux is used for demuxing AV content. Parsers areelements with single source pad and can be used to cut streams intobuffers, they do not modify the data otherwise.
NVIDIA Bright Cluster Manager offers fast deployment and end-to-end management for heterogeneous HPC and AI server clusters at the edge, in the data center and in multi/hybrid-cloud environments. It automates provisioning and administration for clusters ranging in size from a single node to hundreds of thousands, supports CPU-based and NVIDIA GPU-accelerated systems, and orchestration with Kubernetes.
CloudXR is NVIDIA's solution for streaming virtual reality (VR), augmented reality (AR), and mixed reality (MR) content from any OpenVR XR application on a remote server--desktop, cloud, data center, or edge.
The NVIDIA JetPack SDK, which is the most comprehensive solution for building AI applications, along with L4T and L4T Multimedia, provides the Linux kernel, bootloader, NVIDIA drivers, flashing utilities, sample filesystem, and more for the Jetson platform.
NVIDIA Morpheus is an open AI application framework that provides cybersecurity developers with a highly optimized AI pipeline and pre-trained AI capabilities and allows them to instantaneously inspect all IP traffic across their data center fabric.
The official Kodi version does not contain any content whatsoever. This means that you should provide your own content from a local or remote storage location, DVD, Blu-Ray or any other media carrier that you own. Additionally Kodi allows you to install third-party plugins that may provide access to content that is freely available on the official content provider website. The consumption of pirated content which would otherwise need to be paid for is not endorsed or approved by Team Kodi.
It is still possible to experience stalls if an object has to be rendered immediately after it's loaded. For the case of background streaming of distant objects, we've added the option to skip rendering the mesh until the PSO is ready, which trades stalls for delays in drawing these objects. Similarly, if a title needs to teleport the camera to a completely new location, or otherwise needs to display many new materials at once, there won't be enough time to compile all the PSOs. In this case, the game code needs to load the materials and meshes earlier, and hint the renderer ahead of time that it will need to draw them.
Please note that shader instruction counts in the Platform Stats section of the Material Editor will not be directly comparable between SM6 and SM5 because of the differences in the SM6 intermediate language. The SM6 instruction count will appear higher for equivalent levels of complexity. SM6 instruction counts should only be compared to other SM6-compiled materials.
We expanded the workflows for color correction for ICVFX productions. Color correction regions work in 3D, and you can combine them with or use them in conjunction with 2D shapes as power windows. This is in addition to the per-viewport color corrections. You can now optionally restrict color grading effects of any given Color Correction Region / Window to the pixels that belong to an array of actors.
Previously, streaming media in your scene required manually mapping together elements using Blueprints. You can now add the Media Plate actor element directly to your Scene instead, which takes care of all the underlying connections. Media Plate uses the EXR tiling and mips for image sequences at the highest-quality maximum resolution and color depths. When you use the premade Sphere and Rectangle shapes in Media Plate, Unreal Engine only streams the pixels currently viewed by the Camera, lowering the budget cost for streaming. This lets you balance the load on render notes and improves per-PC bandwidth limitations.
We improved the workflow to provide users the ability to specify arbitrary time-synchronous pixel sources and destinations to ICVFX cameras, nDisplay viewports, and the application window backbuffer. This means, in addition to the native UE 3D scene render, users can now also register IP video sources such as SMPTE 2110, media textures, or live-generated data from hardware capture devices to nDisplay viewports.
For Pixel Streaming users going forward, there should be nearly no change in your workflow. When you package your application, there will be a small script bundled with your application that, when run, will download the correct version of the Github release based on your engine version. If there are browser-breaking changes or issues between releases this repository will provide a mechanism for us to address these outside of the release windows. Additionally, we hope to encourage Pixel Streaming users to report frontend / server issues to this repository where we can collaborate with our users more easily.
The Niagara Editor has a new, streamlined layout. The Parameters panel has been moved to the lower left, giving more room to the System Overview in the center. The Curve Editor and the Log are now docked on the bottom, next to the Timeline.
Added Shared Linear Texture Encoding. When enabled (r.SharedLinearTextureEncoding), an encoded texture for a console that would tile a base texture will detect if it can use the same base texture as windows, avoiding re-encoding the base texture. This greatly speeds up multi-platform encoding.
Chaos Immediate Physics which is used by Rigid Body Animation Nodes (RBAN) now creates a straight capsule body when a tapered capsule is requested in ChaosInterface::CreateGeometry. Previously tapered capsules defined in physics assets were just ignored. The new capsule will have a radius equal to the mean of the requested tapered capsule's radii.
Content that specifically relies upon Stop Animation being a synchronous call (that is, it relies upon animated values being immediately realized after Stop Animation has been called) should either disable UMG.AsyncAnimationControlFlow, or rework the content to respond to an OnAnimationStopped event (the latter being more preferable).
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Specifies whether to move content to the XAM store immediately or as a background job. The aspect xam.archivemodel:archivePending is added to the document, pending the move to the XAM store. Set to false to move the content binaries to XAM as soon as the retention date is set. Set to true to move the content when the scheduled job runs. The default value for this property is false.
There is an optional SSDmini adaptor that allows CFAST II cards to be used, enabling you to recycle older media cards or align with your camera media. Alongside SSDmini we also qualify a range of 2.5-inch SSDs that can be used in conjunction with the MasterCaddy III which are required when using the ATOMOS CONNECT.
With Ninja V+ the only limitation to how much you can record is the size of the SSD. A core principle of Atomos devices is to provide much more flexibility in terms of recording codec, resolution, and frame rate than is normally available with internal recording. SSD media also provides more GB per $ than camera media cards. This provides extended recorded times for long form productions or recording events.
Adobe C2C is being used by production teams every day to share footage from the shoot with remote team members. C2C is the fastest, easiest, and most secure method to share media and collaborate in real-time. It creates a direct path from production to the post-production teams, allowing media to be transferred from C2C certified devices, wherever you are, over standard network connections to the cloud, for viewing, approval, and editing. Clips can be reviewed on any device and editors can start cutting high-quality proxy files (with matching timecode and file names) before anyone calls it a wrap. The ATOMOS CONNECT accessory for Ninja V+ opens the C2C workflow to a significantly wider range of digital cinema, mirrorless, and DSLR cameras, allowing more filmmakers than ever before engage in cloud-based workflows and experience the future of production.* ATOMOS CONNECT required.
GNU Arm Embedded Toolchain 2020-q2-preview This is a preview release for M-profile Vector Extension (MVE) andCustom Datapath Extension (CDE) features, and is not a production release.For a production quality toolchain, use the GNU Arm Embedded Toolchain9-2020-q2-update release.This release includes bare metal pre-built binaries for AArch32 EABI targets,which can be hosted on:* Windows 10 or later on 32/64-bit architecture* Linux - on AArch64 (RHEL 7, Ubuntu 14.04 or later) - on x86_64 (RHEL 7, Ubuntu 16.04 or later)* Mac OS X 10.14 or later on 64-bit architectureFor Windows, the binaries are provided with an installer and as a zip file.For Linux, the binaries are provided as tarball files.For Mac OS X, the binaries are provided as tarball and pkg files.The release also contains source code package (together with build scripts andinstructions to setup the build environment), which is composed of: * gcc : refs/vendors/ARM/heads/arm-10 git://gcc.gnu.org/git/gcc.git commit 58ae4fa0f1563eacac56291c00c876e6594f9925 * binutils : master git://sourceware.org/git/binutils-gdb.git commit cceb53b8849bc76f522931890b585b41e6662fa5 * newlib and newlib-nano : newlib-3.3.0 git://sourceware.org/git/newlib-cygwin.git commit 6d79e0a58866548f435527798fbd4a6849d05bc7 * gdb : master git://sourceware.org/git/binutils-gdb.git commit cceb53b8849bc76f522931890b585b41e6662fa5Note that some or all of the following prerequisites are downloaded whenbuilding from source: * EnvVarUpdate NSIS script : * expat 2.1.1 : -2.1.1.tar.bz2 * gmp 6.1.0 : -6.1.0.tar.bz2 * isl 0.18 : -0.18.tar.xz * libelf 0.8.13 : -0.8.13.tar.gz * libiconv 1.15 : -1.15.tar.gz * mpc 1.0.3 : -1.0.3.tar.gz * mpfr 3.1.4 : -3.1.4/mpfr-3.1.4.tar.bz2 * python 2.7.7 : -2.7.7.msi * zlib 1.2.8 : -1.2.8.tar.gzFeatures:* All GCC 10.1 featuresTests:* Targets: + Variety of Cortex-M0/M0+/M3/M4/M7/A9 boards + Qemu + Arm Fast ModelsNotable changes in 2020-q2-preview release:* Added support for: + M-profile Vector Extension (MVE) assembler and intrinsics + Custom Datapath Extension (CDE) + Cortex-M55Known issues:* Doing IPA on CMSE generates a linker error:The linker will error out when resulting object file contains a symbol forthe clone function with the __acle_se prefix that has a non-local binding. Issue occurs when compiling binaries for M-profile Secure Extensions wherethe compiler may decide to clone a function with the cmse_nonsecure_entryattribute. Although cloning nonsecure entry functions is legal, as long as the cloneis only used inside the secure application, the clone function itself shouldnot be seen as a secure entry point and so it should not have the __acle_seprefix. A possible workaround for this is to add a 'noclone' attribute tofunctions with the 'cmse_nonsecure_entry'. This will prevent GCC from cloningsuch functions.* Load or Store of __fp16 type together with MVE might generate invalid code:If you use __fp16 type together with MVE enabled, then when the compiler needsto generate an instruction to load a Floating-point Extension register(S register) from memory or an instruction to store a Floating-point Extensionregister (S register) to memory, then the compiler generates the wrong assemblyinstruction. The wrong assembly instruction is generated by the front-end for anyoptimization other than -O0. The wrong instruction causes an error duringassembly, for example: "Error: instruction does not support writeback - `vstr.16 s15,[r0]!'" "Error: instruction does not support writeback - `vldr.16 s15,[r0]!'" The workaround is to use the -O0 command line option to generate the correctinstruction when loading or storing of __fp16 type together with MVE.* Uncompressing the Windows zip file requests permission to overwrite file: When you decompress the windows zip file,gcc-arm-none-eabi-10-2020-q2-preview-win32.zip, the decompression requestspermission to overwrite the file frame-apply.html. This is because the GDB documentationwithin the folder share/doc/gcc-arm-none-eabi/html/gdb contains files that are namedframe-apply.html and Frame-Apply.html, which are treated as identical names ona Windows host. You can choose to overwrite the file frame-apply.html with Frame-Apply.html. If youdecompress the zip file using a command-line tool, you can use a command-line option toautomatically overwrite the file, for example by using the -y command-line option with 7zip.* Readme.txt links to version 9.3 of the GCC online docs: Readme.txt contains the following links to version 9.3 of the GCC online docs: -9.3.0/gcc/ARM-Options.html#index-mcpu-2 -9.3.0/gcc/ARM-Options.html#index-mfloat-abi The correct links to version 10.1 of the GCC online docs are: -10.1.0/gcc/ARM-Options.html#index-mcpu-2 -10.1.0/gcc/ARM-Options.html#index-mfloat-abi 2ff7e9595c
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